The workshop covers the sculpting techniques Abraham Torres uses to create blendshapes for a facial rig, and his tips for creating facial topology that ensures realistic facial deformation when animated. He begins by introducing the basics of character rigging, and the importance of understanding real-world facial anatomy, even when working with cartoon-style characters. The workshop, recorded by Sony Pictures Animation character TD Hector Abraham Torres, comprises over four hours of video training.Ī detailed guide to creating facial rigs for cartoon-style character animation in Mayaĭuring the workshop, Abraham Torres sets out a range of techniques for creating a stylised facial rig suitable for use in animation for film, TV, games or VR. The Gnomon Workshop has released Creating Stylized Facial Rigs for Production in Maya, a guide to creating professional facial rigs for cartoon-style animated characters.
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